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Female Shaman.png Male Shaman.png
Shamen are natural magicians with a focus on witchcraft and curses. While they may not have such a huge arsenal of attack spells as the wizard and sorcerer, shamen more than make up for it with a impressive selection of supportive spells to drain and weaken enemies to bring them to their knees. Shamen exploit the power of nature and are able to bend it to their will, even allowing them to control the minds of other creatures. Some unspeakable black magics may also be used as the tools of the shaman, making them formidable opponents indeed.

Abilities and Spells

Name Sprite Mana Type Description Cooldown(s) Price
Light Light.png 10 + 0.1/s Support A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. 1 500
Pebble Missile Pebble missile.png 15 Nature Raise a pebble from the ground and propel it towards an enemy. 2 500
Swift Strike Swift Strike.png 20 Melee (Global) Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer. 4 Cannot be purchased (Automatically learned).
Quickshot Quickshot.png 20 Distance (Global) Quickly shoot 2 ranged auto-attacks at the current target (within 0.5s), temporarily ignoring weapon attack speed. 6 Cannot be purchased (Automatically learned).
Sprint Sprint.png 30 Support Increased movement speed (+25%) for 6s. 24 Cannot be purchased (Automatically learned).
Fire Fist Fire fist.png 30 Destruction Conjour a ball of flame around your fist and hurl it 5 sqm in the direction of the targeted tile, dealing immediate damage and inflicting burning on any it passes through. 4 500
Magic Shield Magic Shield.png 50 Protection Select a target to protect with a magical shield which blocks a set amount of damage for 8 seconds. 10 500
Cursed Ground CursedGround.png 50 Nature, Destruction Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it. 20 500
Swarm Swarm.png 50 Nature Conjure up a swarm of insects to surround and deal damage to a target for 2.5s. If the target dies in this time, then the swarm is transfered to the next lowest health creature within 1 sqm and the duration is reset by 0.5s. 8 1000
Harvest Harvest.png 50 Support For 8s, harvest a portion of the damage dealt by the caster to replenish HP/MP. If the caster has full HP or MP, the regen is instead put into a magic shield. 30 1000
Heal Heal.png 60 Protection Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding. 6 500
Doom Doom.png 60 Support Doom a single target, inflicting a small amount of damage over time, reducing the target's defences (-27%), damage output (-27%), and hit chance of attacks they make (-27%), for 4s. 16 1000
Ensnare Ensnare.png 70 Nature Coax a tangle of roots to rise up from the ground at a targeted area for 2.5s. Creatures within the area are slowed and suffer damage for as long as they remain inside the area and based on how close they are from the centre. 24 1000
Virulence Virulence.png 80 Nature Unleash a concoction of pathogens upon a target. The effect is infectious to a range of 2 sqm for 2s after casting. For 15s, targets suffer damage based partly on max HP, slowed movement (-15%), and reduced damage output (-5-10%). 16 1000